Gamers, Geeks, and Nerds alike, come one and
come all.
From the epic adventure that led Frodo and
Sam to the depths of Mordor to when the Empire was casted out of the sky in a
blaze of glory and From the yellow glutton power man, bursting through a maze
of dots and killer ghosts to the 8-bit war waged on by insects in Galaga. We
have found our saving grace, ladies and gentlemen. We have joined forces with
the Knights of the Round Table and have NI'd our way to the Holy Grail of
geek-ism with the help of the one true King of Briton, Ernest Cline.
I have spent the past few days, besides
wishing that this book never end, thinking about a way to describe this book. I
have come to the conclusion that it cannot be explained, but detailed in the
glory that it was written in. So before I lose my mind, geeking out over the
robot fight scene and the Monty Python quest, Let me get the gist of the story
out in the open:
Ready Player One by Ernest Cline is a tale
set in a dystopian like world where almost all of civilization lives primarily
on what they call the internet, the OASIS. The OASIS is a Virtual Reality (VR)
interface where you interact with the rest of the world via a VR console and
perpetually exist in digital form. You can build your own avatar, much like you
do when you log in to an Xbox account or a World of Warcraft account, except
you can control this avatar and do pretty much everything you do in real life.
With the entire world carelessly living their existence through a virtual
reality, most of the physical world went straight to shit. Homes were no longer
homes, but trailers stacked up on top of each other to make what would become a
building of sorts, Stacks, to correctly phrase it, and as the physical world in
its majority crumbled to a wasteland, the VR world took over entirely. You
could work as your avatar, attend classes as your avatar, you can order food
with your avatar, you can upgrade your arsenal of weapons and increase your
status by fighting other avatars, like you would in any video game. You could
even design your own world, spaceship, home, universe, anything; endless possibilities.
Prior to my reading, I thought this wouldn’t be such a bad idea, but then I
started to realize that there are far more disadvantages to this lifestyle.
So what exactly happens in the book? Well
when the creator of the OASIS, James Halliday, passes away, a will is found
stating that there is a hidden Easter egg inside his system and that if the
three keys and three gates are found and won, the winner would inherit
Halliday's entire wealth and estate, the OASIS. With the entire world already
living out their lives in the OASIS, a swarm of avatars set out in search for
the hidden keys and gates that would lead them to a life time supply of fame,
fortune, and Super User access to the OASIS. Basically, if you win, your avatar
is unstoppable, filthy rich, and you can do what you want with the OASIS and by
that I mean you control the OASIS.
But with that kind of power at stake, it was
too good to be just some rat race for the masses.
A major competitor in this hunt was a company
lead by CEO, Nolan Sorrento. Innovative Online Industries (IOI) is bent on
obtaining the full Super User rights to the system for mass production and
complete control of the internet. As the largest company in the world, already
owning almost all the local hotspots and ISP's, and the mass hysteria of the
general public, setting their sights on the golden treasure, one gunter sets
his radar on the adventure of a life time. Gunter, by the way, is the name
given to any avatar / person that has dedicated their time to studying
everything James Halliday related in searching for the Easter egg. This
includes a complete Almanac on the 1970's and 1980's.
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TL;DR : Game creator dies and leaves behind
millions. Everyone searches for his secret and a sketchy AT&T / Comcast
like company wants to take over the internet with the prize. Wade, a nobody
kid, finds the first key and the VR world flips its shit.
My thoughts:
One of a kind. This book rocked my socks off! What an incredible
adventure from start to end. I found myself flipping seamlessly from one
chapter to the next; no time to stop and take a bathroom break. It wasn’t just
the gaming references or the intelligently placed Easter egg tests the players
had to face, it was Ernest's imagination that made this novel stand out. To
take gaming and turn its history and culture into an actual reality and then
bring about the most iconic movements of the 1980's (in technology, film, and
music) together, was a well-blended smoothie with a full serving of fruits and
veggies.
I even found myself googling most of the
games they played and the references they mentioned just to see what exactly it
was he was talking about. And because of it, I felt immersed by Ernest's flow,
the unlikely band of amigos, and execution of such a vivid walkthrough of a
virtual world; so precise. Am I being too nice? Maybe. But this novel
now holds a place in my bookshelf along with the other novels that have opened
my heart and touched my soul. You took me on the most incredible adventure I
have gone on in a long time.
5 out of 5 stars because Thank you.
Ernest Cline is also the author of Armada, his second novel. Ready, Player One will have a movie adaptation by the year 2018. Both novels are available at Barnes and Nobel and the Amazon Kindle library.
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